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LEADER |
00618cam a2200193 7i4500 |
001 |
0000276017 |
005 |
20201222090000.0 |
020 |
# |
# |
|a 9781489696083
|
090 |
0 |
# |
|a 794.8
|b SEI
|
100 |
1 |
# |
|a Seigel, Rachel
|
245 |
0 |
0 |
|a Playing video games /
|c Rachel Seigel.
|
260 |
# |
# |
|a New York:
|b AV2 by Weigl,
|c 2020.
|
300 |
# |
# |
|a 48p.:
|b ill.;
|c 26cm.
|
490 |
0 |
# |
|a Debating the issues
|
650 |
# |
0 |
|a Video games --
|x Psychological aspects
|
650 |
# |
0 |
|a Video games --
|x Moral and ethical aspects
|
650 |
# |
0 |
|a Video games in education
|
650 |
# |
0 |
|a Violence ib video games
|
999 |
|
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|a 00385312
|b BUKU
|c JUNIOR BOOKS
|e PERPUSTAKAAN KOMUNITI PJ
|